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05
May
2026
Project Motor Racing — Full breakdown of update 2.0.0.3
Project Motor Racing — Full breakdown of update 2.0.0.3
Project Motor Racing update 2.0.0.3 is now live, bringing with it one of the most technically significant additions since the game's launch: the implementation of Multi-Draw Indirect (MDI) rendering on PC. Alongside this major under-the-hood upgrade, the patch continues to expand the throttle response model, introduces a new relative timings function for the Digidash, and delivers a thoroughly reworked handling model for the Porsche 911 Carrera Cup (964). In scope and breadth, this update touches virtually every corner of the title — physics, art, AI, online, and beyond.
Multi-Draw Indirect: a rendering breakthrough on PC
The introduction of Multi-Draw Indirect is the most impactful technical change in this update. MDI is an advanced rendering technique that moves draw call generation and visibility decisions directly onto the GPU, significantly reducing CPU overhead. The practical result is an engine capable of handling far more objects on screen simultaneously, with more consistent frame rates and better utilisation of modern hardware.
The work goes further still: culling, batching, and render pass organisation have been refined to ensure each frame only executes the work strictly necessary for that moment. This optimisation also lays the technical groundwork for future features such as VR and triple-screen support. MDI is currently available on PC only, with a console rollout planned for a future update.
Digidash: relative timings arrive
The Digidash receives a meaningful new addition: a relative timings leaderboard. This tool gives players more detailed information about their race position and gaps to opponents, making race-reading even more precise and immediate during competition.
Anti-cheat system: expanding across competitive modes
Introduced with Update 2.0 and already active in Ranked Online, the anti-cheat system is now extended to the Factory Driver Challenge, the Endurance Hall, and the Ranked Online License Test. The goal is to ensure fair and consistent leaderboard results across all competitive modes.
Physics and handling: the throttle response model grows further
The evolution of the throttle response model — begun with Update 2.0 and expanded in 2.0.0.2 — takes another step forward. Even more car classes now benefit from this system, which fundamentally changes how vehicles respond to accelerator input. Alongside this, the modelling and performance of turbocharged cars has been improved across multiple classes.
In detail by category:
The 964 Trophy receives fully reworked AI behaviour, a completely rebuilt handling model, and an improved tyre model. This is arguably the deepest single-category overhaul in this update.
The 992 Trophy gets updated AI behaviour and physics simulation for opponents.
Group C cars benefit from improved turbo modelling, a tyre model updated to the latest iteration introduced in Update 2.0, and improved throttle response.
The GT class sees updated AI behaviour and physics, improved turbo modelling, an updated tyre model, and better throttle response.
GT1 receives improved turbo modelling, an updated tyre model, and optimised throttle response.
GT3 cars get updated AI behaviour and physics, improved cold-tyre grip falloff following player feedback, and better throttle response.
GT4 receives updated AI behaviour and physics, along with the new throttle response model.
GTE gets updated AI behaviour and physics simulation.
LMDh receives updated AI behaviour and physics.
LMP benefits from improved turbo modelling, an updated tyre model, and better throttle response.
The MX-5 Trophy gets improved AI behaviour in wet conditions and optimised throttle response.
N-GT receives updated AI behaviour and physics, along with improved throttle response.
Per-vehicle changes
Several individual vehicles receive targeted fixes. The Acura ARX-06 corrects a bug preventing ABS value changes and gets a new default setup. Both versions of the Aston Martin Vantage GT3 receive improved differential settings and new default setups. The BMW 320 Turbo Group 5 gets modelling and performance improvements. The BMW M4 GT3 sees a revised weight balance and a new default setup. The Lamborghini Huracán GT3 Evo2 also receives a new default setup.
Vehicle and environment art: details and optimisations
Headlight lighting has been improved for the player car. The Acura ARX-06 corrects its cockpit camera view to show the correct bodywork details. The BMW 320 Turbo Group 5 receives improved setup menu details and a typo fix. The Mercedes-Benz Sauber C9 corrects an issue with speed units displaying incorrectly in the MoTeC system. The Nissan Datsun 280ZX Turbo gets updated name and description fields in the UI and an improved bonnet camera view. The Nissan R390 GT1 and Nissan Skyline GTR (R34) update engine specs to display correctly in the UI. The Peugeot 9X8 updates the #95 livery. The Toyota Supra JP2 corrects its bodywork to reflect the correct 2003 model year.
On the environment side, trackside vegetation has been further improved to reduce shadow popping and boost performance. Spa-Francorchamps receives better track limits penalty detection. Zolder has been further optimised. Daytona and Mount Panorama receive minor visual improvements and performance optimisations. At the Nürburgring GP layout, a bug preventing the pit limiter from disengaging on exit has been fixed, and the HUD mini-map has been improved. The Nürburgring 24 Hours layout adds a shortcut for pit entry without needing to go through the Nordschleife, and also receives the improved mini-map. San Marino fixes a visual bug on trackside barriers and improves track limits detection. Sebring optimises collision meshes on selected kerbs. The Takimiya International Circuit adjusts its start/finish line placement.
Gameplay and UI
A wide range of fixes covers the gameplay and interface side: the Race Engineer no longer reports vehicle damage when damage is disabled; text placement has been improved to prevent UI overlapping; the Radar System is now more accurate; car thumbnails in the selection screen now correctly match the chosen livery. The ModHub now correctly displays installed items in the Installed tab and adds a download-in-progress indicator for active downloads. Loading and saving custom setups in the pits has been fixed, as has incorrect opponent numbering in Race Weekend with the Identical Vehicle option enabled. Delta timings for practice and qualifying sessions have been improved. The Digidash gains the new relative timings leaderboard.
AI and online
On the AI side, duplicate driver names have been removed, tyre wear now resets correctly between sessions, Lime Rock Chicane racing lines have been reworked, and AI tyre wear behaviour has been made more natural with a gradual and realistic grip falloff over race distance.
Online, stability has been further improved, a bug preventing some players from joining Ranked Online has been resolved, a kick option has been added to Custom Lobbies, lobby navigation has been improved, and the anti-cheat system has been extended to the competitive modes already mentioned.
Conclusion
Project Motor Racing update 2.0.0.3 is a substantial and wide-ranging release, combining a technically impactful advancement like MDI with meticulous work across physics, art, gameplay, and online. The further expansion of the throttle response model, the deep overhaul of the 964 Trophy, and the widespread optimisations across circuits and vehicles all confirm the title's development direction: a methodical and consistent path towards an ever richer and more dependable simulation.






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